Auntie Inkfingers

Auntie Inkfingers is a witch in the Barren Woods.

Detailed Information

 * Witch's Sight: Inkfingers can see perfectly in any darkness, magical or non-magical.
 * Into The Pot: (+30 to hit) If Auntie Inkfingers is near her cooking pot, she can use a bonus action to teleport a target into it. They must make a DC 14 Wisdom save to not be teleported. They take 3d6+6 fire damage every round, and may roll a dexterity save (DC 9) on each of their turns to climb out.
 * Lay Rune: Auntie Inkfingers marks this rune on a chosen creature's body. The creature only notices if they succeed a DC 18 perception check. Until she uses another rune, she can always sense the whereabouts and thoughts of the marked creature if she chooses.
 * Inkfinger's Claws: (+4 to hit) 1d10+5 slashing, 2d6 necrotic.